![firmament game firmament game](https://popgeeks.com/wp-content/uploads/2019/03/mail-7-1130x688.jpg)
Ted Wong, Principal at Firmament, added, "We are thrilled to partner with the Forest team and execute on their vision to create a national 3PL leader. We are looking forward to accelerating the scale of our growth through working with Forest and Firmament, as they believe in our thesis and share our core values." In addition, Forest will also simultaneously invest in Wolff, which further expands Forest's market share and service offering within the NPO and membership-based media verticals. Serby also shared his thoughts on the transaction: "The EnterMarket team believes the combination with Forest will bolster the Company's already established position in the 3PL market. EnterMarket was founded by Andrew Serby, an industry veteran with over 25 years of experience in the 3PL space, who will join Forest as the Head of Sales and Business Development. We found an ideal fit in Firmament, with their flexibility and expertise in scaling integrated supply chain and business services companies, and moreover the understanding of the many needs of our valued customer base and the market as a whole."įorest is tandemly investing in EnterMarket, a specialized 3PL provider to both established and emerging e-commerce and retail/wholesale consumer goods brands. But mostly it’s here for the code, not to run as an example game, so I hope you find it useful.Firmament (PRNewsfoto/The Firmament Group)įorest is led by CEO Greg DuMont, an industry veteran with over 20 years of leadership experience, who shared his thoughts on the investment: "We sought a capital partner who would support the Forest team's vision in creating a truly scaled and differentiated third-party logistics business.
#Firmament game code#
If you want to actually run the code you’ll need to fix the art stuff (the UI will also break because I didn’t distribute the font I used). I believe I can distribute Sinput, DOTween and TextMeshPro though. Note that I’ve removed the art assets I used as I don’t have a licence to distribute them. It’s not perfect, it’s not documented (I’ll try but no promises) and it’s not the only way to build an ECS. The long and short of it is, I decided to make a simple one myself as a base to do stuff with, and I thought I’d share it. There’s no accepted way to do an ECS either, so talks can be conflicting or have weird small details that break a pattern you thought you’d noticed. There were some nice tutorials in languages I don’t use, but they would often have weird twists on ECS that I wasn’t expecting. However, I couldn’t find a lot of good examples online.
![firmament game firmament game](https://vistapointe.net/images/the-elder-scrolls-ii-daggerfall-2.jpg)
![firmament game firmament game](https://gamesandjunk.net/wp-content/uploads/2016/08/20160726154931_1.jpg)
There’s a lot of nice resources online about ECS, including some great talks by roguelike developers, like this one by Brian Bucklew of Caves of Qud. Unity itself uses an entity-component system for its game objects, letting you snap on components like rigid bodies for physics, or sprite renderers for visuals.
#Firmament game software#
Lately I’ve been experimenting with entity-component systems, which is a way of building software using modules (or components) that do specific things, and that can be easily plugged into other objects without knowing what’s going on around them.